![]() ![]() Although the show started with a messy tavern brawl, the group soon took on much more important tasks, such as killing a blue dragon that had infiltrated the city of Emon’s leadership and defeating the Briarwoods, a pair of vampires who had held Percy’s home, Whitestone, hostage. Last season, Vox Machina - the adventuring party consisting of Vax’ildan, Vex’ahlia, Scanlan, Pike, Percy, Keyleth, and Grog - made heroes of themselves. ![]() Or maybe that’s because there wasn’t much room for jokes in the season premiere, which wastes no time before things get apocalyptic. And in the process, it has gotten better at tailoring its story and tone for the animated format, smoothing out some of the whiplash that makes D&D so fun to play but was sometimes distracting to watch. Everyone has a better sense of who these characters are and what sort of fantasy world they live in, so it’s easier to set them off on an adventure without feeling as if the show’s trying to prove something. It’s not quite a level-up, but the story - originally told over the course of hundreds of hours of livestreamed, improvised D&D play on Critical Role - seems more comfortable in this scripted, animated format than last season did. ![]() So The Legend of Vox Machina has the advantage there.īased on this first batch of three episodes, the sophomore season also has an advantage over the first. I don’t know what getting a whole season of a TV show made and scheduled entails exactly, but I know it cannot be more challenging than scheduling a D&D session with your friends and their busy calendars. Welcome to the second season of The Legend of Vox Machina, Prime Video’s animated adaptation of the Critical Role web series in which a bunch of nerdy-ass voice actors play Dungeons & Dragons. ![]()
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